
Basement in a cake!
Chance for me to practice creating materials using a variety of methods.
Responsible for all aspects, minus HDRI: https://polyhaven.com/a/veranda
Cake Material – Substance Designer
Cream Material – Substance Sampler
Cherry and Basement Interior – Substance Painter
Wood Planks – Stamp sheet sculpted in Zbrush, baked to image & refined in Substance Painter
Modeled in Maya
Rendered in Redshift
